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Programs used:

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Unreal Engine 5.1 for texturing and lighting the environment. For building the foreground, ambience and clouds.

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Gaea was used to create the overall landscape


Lunar

life 
Environment

This is one of my first builds in Unreal Engine, which we created the landscape in a program called Gaea, then we shaded it using Unreal materials for doing the colors on the background. Then we had to place quixel objects on the foreground to create it as much real as possible feeling.

 

Then we added the atmosphere. changed the lighting and added some camera effects like blooming.

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I had so much fun testing the engine and it was a life saver to discover the program Gaea to create the build.

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Davinci Resolve for editing the sequence of exr's.

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