Floating Lanterns
The Floating Lanterns Project was done in Houdini using a particle sistem simulation with points, then i modelled the three different tipes of lanterns procedurally. Textured using redshift materials. Then i copied those lanterns randomly in the points of the simulation. Using a tool we created in class i determined how much my camera was going to see of those lanterns and limited how many lanterns were going to render.
Then i composited the background, the blur and the glowing in Nuke.

Programs used:

Houdini for modelling the lanterns, and for simulating the particles, also for texturing and lighting. Rendered in redshift.
NUKE for color correcting, clean up and composit the background, add blur and glow.
Davinci Resolve for test composits and for breakdown
