Floating Lanterns
The Floating Lanterns Project was done in Houdini using a particle sistem simulation with points, then i modelled the three different tipes of lanterns procedurally. Textured using redshift materials. Then i copied those lanterns randomly in the points of the simulation. Using a tool we created in class i determined how much my camera was going to see of those lanterns and limited how many lanterns were going to render.
Then i composited the background, the blur and the glowing in Nuke.

Programs used:



Houdini for modelling the lanterns, and for simulating the particles, also for texturing and lighting. Rendered in redshift.
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NUKE for color correcting, clean up and composit the background, add blur and glow.
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Davinci Resolve for test composits and for breakdown
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