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Complex Scene
The complex scene project consisted in combining all of our texturing projects in one. The plant and the metal objects were modelled in Maya, all the other aspects were done in houdini. The metal and the wood shader were done using OSL code, so i created a procedural texture that i can change every aspect of it with sliders.
Programs used:
<OSL>
Houdini for modelling the ropes, the room and the wood floating tables. Textured with OSL and lighted using redshift lights
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NUKE for color correcting
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Maya for modelling the plant and the metal objects
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OSL code for procedurally texturing the wood and the metal objects
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