Kinetic Chromeball Animation
The kinetic chromeball animation project was my last project from my Procedural animation class.
First i did the structure. The back wheel is procedurally made, then the rails were made using lines and circles to create a 3D rail. The animation was done usign a rigid body simulation for just one ball to make it go down the path, then i copied that animation a few times to have more balls rolling (something professor Deborah Fowler suggested).
The shaders for the balls and the rails were made procedurally as well using a piece of OSL code that i did in other class.



Programs used:
<OSL>
Houdini for modelling the structure, and for simulating the animation of the balls. Also for texturing and lighting. Rendered in redshift.
NUKE for color correcting and clean up.
OSL code for texturing the spheres, rails and wood.
