Kinetic Chromeball Animation
The kinetic chromeball animation project was my last project from my Procedural animation class.
First i did the structure. The back wheel is procedurally made, then the rails were made using lines and circles to create a 3D rail. The animation was done usign a rigid body simulation for just one ball to make it go down the path, then i copied that animation a few times to have more balls rolling (something professor Deborah Fowler suggested).
The shaders for the balls and the rails were made procedurally as well using a piece of OSL code that i did in other class.



Programs used:


<OSL>
Houdini for modelling the structure, and for simulating the animation of the balls. Also for texturing and lighting. Rendered in redshift.
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NUKE for color correcting and clean up.
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OSL code for texturing the spheres, rails and wood.
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