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SCAD + The Mill

passport to uncharted horizons

In Fall I got the opportunity to be in one of the most interesting classes at SCAD.

 

The collaborative class with The Mill was amazing, how we interacted with the mentors receiving feedback and how each group was getting better and better was amazing.

We had to develop a short video only basing it on a moving object, my team, Team Mountain chose a Tuk-Tuk, and we had a lot of fun with it.

It was a great experience overall.

 

My job as a compositor consisted of getting renders of the tuk-tuk and FX passes so I could blend them together as well as creating matte paintings and adding a more cinematic experience to the project. Also, I was responsible for setting up the drift shot and editing the video.

Programs used:

Houdini3D_icon.png
Maya-Logo_edited.png

Houdini for lighting, FX, set dressing, and animating. Redshift for rendering

ICON_NUKE-rgb-yellow-01.png

Nuke for compositing the different elements like dust FX, sets, light effects and rendering

Substance Painter for texturing, Photoshop for DMP's, After Effects for motion design, Davinci for editing

Breakdown

Maya for rigging and animating

The mentors from the Mill were great, and gave a lot of feedback that we tried each week to incorporate.

I'm thankful for the team i was in, all of them were very professional and their quality of work was amazing.

Besides the breakdown video, i have an in-depth breakdown for one of the shots that represent the work i did for the project, from Matte paintings, to set dressing and final stages of compositing.

Teammates Blogs

Dee was responsible for creating the map at the beginning, designing the logo and credits at the end, as well as creating the textures for the objects inside the tuk-tuk, and animating that scene.

Zach was responsible for creating the ring of the tuk-tuk, organizing files, and supporting us with Houdini questions, as well as generating all the dust FX through the project and animating the close-up of the wheel.

Yeona was responsible for creating the textures of the tuk-tuk as well as lighting the close-up of the wheel, and the wide shot at the end, as well as set-dressing that last shot as well.

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