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The MANDALORIAN GLASS STATUE

The Mandalorian glass statue started from the idea of recreating a rock (our Pokemon) with as much fidelity as we could, but incorporating the materials and all the properties like subsurface, reflections, refractions, caustics, and color into a CG object, in this case a statue. 

Programs used:

Maya-Logo_edited.png
ICON_NUKE-rgb-yellow-01.png
1200x630bb.png

Maya to create all the different layer and passes as well as creating the textures, the lighting and the quick animation.

NUKE for combining the different passes to create a realistic image, as well as composit the background, and color correcting.

Davinci Resolve for test composits and for breakdown

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