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The MANDALORIAN GLASS STATUE
The Mandalorian glass statue started from the idea of recreating a rock (our Pokemon) with as much fidelity as we could, but incorporating the materials and all the properties like subsurface, reflections, refractions, caustics, and color into a CG object, in this case a statue.
Programs used:
Maya to create all the different layer and passes as well as creating the textures, the lighting and the quick animation.
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NUKE for combining the different passes to create a realistic image, as well as composit the background, and color correcting.
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Davinci Resolve for test composits and for breakdown
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