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Floating Lanterns

The Floating Lanterns Project was done in Houdini using a particle sistem simulation with points, then i modelled the three different tipes of lanterns procedurally. Textured using redshift materials. Then i copied those lanterns randomly in the points of the simulation. Using a tool we created in class i determined how much my camera was going to see of those lanterns and limited how many lanterns were going to render.

Then i composited the background, the blur and the glowing in Nuke.

F22_V350_P2_SolorzanoMateo_FloatingLanterns_Final.png

Programs used:

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ICON_NUKE-rgb-yellow-01.png
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Houdini for modelling the lanterns, and for simulating the particles, also for texturing and lighting. Rendered in redshift.

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NUKE for color correcting, clean up and composit the background, add blur and glow.

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Davinci Resolve for test composits and for breakdown

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